

This also allowed you to focus on a handful of planets to get them up and running quickly or to fix problems that your policies haven't anticipated. You could create planetary, system, and empire policies (and save and load them between games) and then set up your planets and systems with these policies and franchise out the management of your huge empire to smooth out gameplay. Policy Direction: As a gameplay element, this was incredible. There were even 'magnate' species or minor races that could add to the demographic complexity of the galaxy. Each empire (even the custom ones you could create) felt much more 'alive' than races in any game before or since. Almost every race had a distinct 'feel' to them.


Race Variety: Huge number of races with race 'groups' that have their own histories and back-stories that are linked within one another. 3D space map: There's very few games that make good use of this if they use it at all. Moo3 did the following things extremely well that I almost never see in 4X games before and since.
