

However, if you do check out town notice boards, read posts will highlight question marks to your map, letting you know where there's something of interest. You don't need to activate a quest line to come across a murder mystery, or s magician's destroyed mansion. A lot of the world's secrets are just sitting there to be stumbled upon. You'll encounter any number of beasts, small clashes, situations and mysteries that litter the countryside, earning XP and discovering items on the way. When you've a destination icon on your mini-map, take the direct route - off the paths. For convenience, discovered signposts allow you to fast travel between them.īut stick to either and you miss the deadly beauty of Wild Hunt. If you are unfortunate to get ambushed, there's a chance local soldiers may march by and help you out. Wolves will rarely stray near, and by the time bandits spot you you'll have rode by. Keeping to paths is the relatively safe route across the wilderness. If you hit a crossroads, you only need to nudge the control stick in your wanted direction for Roach to carry on where you want him to go.

It gives you time to enjoy the scenery and spot interesting areas ahead without the need to keep your steed pointed in the right direction.

Saddle up and start riding along any, and your horse will automatically follow the route in front of its nose.

The world's riddled with well-worn traveller paths between towns. However, race between towns and quickly stockpile notices and you'll soon have the fantasy equivalent of a monthly shopping list a long line of things you need to do, but no real memory of why you needed them in the first place. read a notice, and you'll unlock that quest. You'll find most of the main ones posted up on town billboards. CD Projekt has put a lot of time into giving every character depth, and making quests interesting. You just spent near fifty quid on a game: get immersed.Ģ.because personal connection is everything.īut there's another reason, and that's the personal connection to quest lines. Leave that 25 hour speed run to the second play through. This is a game to be savoured, not rushed. 100 hours is right on the money if you want to explore every corner, complete every quest, conquer the card game Gwent (and win all its special cards) and get yourself fully upgraded. Make no mistake: Wild Hunt's world is fricking huge. These aren't aren't detailing where you can find certain secret items (exploration's part of the game's enjoyment) but rather general advice based on our time riding through the war-torn countryside. Given that, we've drummed up a few tips for you inaugural trip into the wilds. It's a huge game and there's little in the way of hand-holding. Overwhelming is an easy - and appropriate - word to use for CD Projekt's action-RPG which releases tomorrow.
